This image shows the first one; it features some loose ideas about an evolution sim a bit influenced by Dwarf Fortress called Natsel. I began it hoping to create something more faithful to science than Spore turned out to be.
As you can see, I focused on how to create the world, the mechanisms throughout which the living beings would evolve and acquire new abilities, but I didn't get to develop the aspects more linked to gameplay.
Then I started thinking of THE MOTHER OF ALL RPGs, and started another mind map, this time a lot more exhaustive (but still incomplete). This one was one of the possible projects I proposed in the beginning of the master. Unfortunately, it wasn't appealing enough (besides being overly complex for the master's scope, I'd forgotten the mind map at home and had to write a dirty sketch with the concepts I managed to remember), but I'm still considering it as a future goal. I'll have to do an exhaustive go-through so I update it with some ideas that I've acquired recently while playing some other RPGs.
I'll probably talk more about this project in the future.
BEWARE!! Giant diagram.
On my following post I'll upload a conceptual design I did for an assignment which required us to devise a browser game. While the first thought that came to my mind was something related to those 'Choose your own adventure' books, set on the typical medieval-like fantasy world, I ended up switching to a detective sim after some chat with my flatmate.
PS: Here are the Spanish diagrams as well, although they're a bit outdated: While I was editing the English versions, I added a couple of notes and changes.
PS2: In case Blogger decides to keep messing with the links to the images, here's the URL to the Imageshack album where I've uploaded the four diagrams
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